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Old Sep 24, 2007, 08:34 PM // 20:34   #1
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Default Sab's 3 Necro Hero build in action in EotN

Sab shared one of his hero team builds in this thread:
http://www.guildwarsguru.com/forum/s....php?p=3166969


++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++

Quote:
Originally Posted by Sab
This is basically a cut-down version of the HA Jagged Bones build. You don't need to micro anything, it's pretty much PvE on auto pilot. (used this to vanquish the Jungle by the way, this should work well anywhere else.)

Updated version:

N/Rt
[skill]Spiteful Spirit[/skill][skill]Reckless Haste[/skill][skill]Enfeebling Blood[/skill][skill]Insidious Parasite[/skill][skill]Barbs[/skill][skill]Rip Enchantment[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]

Curses: 12+1+1
Soul Reaping: 12+1

[SS Necro;OAhSY4DP5BhmdYPUG2dV1kL]


N/Rt
[skill]Weapon of Remedy[/skill][skill]Vengeful Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]

Soul Reaping: 12+1+1
Restoration Magic: 12

[WoR Necro Healer;OAhiYwh8gtJeSzJ3wccWVTuA]


N/Mo
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill][skill]Signet of Lost Souls[/skill][skill]Resurrection Signet[/skill]

Death Magic: 12+1+1 or 12+1+3
Soul Reaping: 9+1
Protection Prayers: 9

[Jagged MM;OANDUslfOL1qAaAPUPCIVVBA]
++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++


tested it and got amazed how effective it is!

Gwen is a dom mesmer with MoR, mistrust, guilt and power spike, Miss is full smiter, no consumables, no frozen soil, no flagging, agroed everything, 14 minutes to kill the boss
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Old Sep 24, 2007, 08:42 PM // 20:42   #2
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isn't insidious + reckless kind of counter-productive?
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Old Sep 24, 2007, 09:39 PM // 21:39   #3
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Quote:
Originally Posted by Boops
isn't insidious + reckless kind of counter-productive?
Maybe, but Reckless Haste + SS certainly isn't.
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Old Sep 24, 2007, 10:04 PM // 22:04   #4
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I assume you in somewhere in Slaver's?
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Old Sep 24, 2007, 11:08 PM // 23:08   #5
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You had LB Gaze??
Sorry i've been out of GW a while but skill 6 looks like it if so . . it works in GWEN?
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Old Sep 24, 2007, 11:42 PM // 23:42   #6
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Quote:
Originally Posted by JeniM
You had LB Gaze??
Sorry i've been out of GW a while but skill 6 looks like it if so . . it works in GWEN?
For some reason they seem to work agaisnt the dwarves in Slaver's Exile. They also work agaisnt other types of enemies.
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Old Sep 25, 2007, 01:59 AM // 01:59   #7
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I've just made it through 4 waves of Glints challenge, more or less AFK with those builds for necro Heros and 4 henchies...I could have done better with a non fire ele build for myself and better choice of henchies.

2nd try, made it thru activly playing with no issues....

Last edited by ForgeWhelp; Sep 25, 2007 at 02:37 AM // 02:37..
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Old Sep 25, 2007, 04:45 AM // 04:45   #8
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Thanks! o.o

Insidious and Defile Flesh are kinda "meh" skills, if you have anything else you want in there like Desecrate Enchantments, Rip Enchantment and so forth, or some utility skill like Wards or Extinguish you can drop them in. Their energy's never an issue so they can afford to use all sorts of expensive stuff.
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Old Sep 25, 2007, 04:48 AM // 04:48   #9
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Just wondering, what dungeon is that? It's kind of hard to tell since most dungeons end up using the same rooms.
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Old Sep 25, 2007, 05:29 AM // 05:29   #10
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Quote:
Originally Posted by Sab
Thanks! o.o
Insidious and Defile Flesh are kinda "meh" skills, if you have anything else you want in there like Desecrate Enchantments, Rip Enchantment and so forth, or some utility skill like Wards or Extinguish you can drop them in. Their energy's never an issue so they can afford to use all sorts of expensive stuff.
Yeah, if you take a look at the screen shot I have attached, you'll see, I have slightly changed your build adding Defile and Desecrate Enchantments to curses necro

Quote:
Originally Posted by Curse You
Just wondering, what dungeon is that? It's kind of hard to tell since most dungeons end up using the same rooms.
It's the first boss in Slaver's Exile, Gwen elite dungeon


Quote:
Originally Posted by JeniM
You had LB Gaze??
Sorry i've been out of GW a while but skill 6 looks like it if so . . it works in GWEN?
Yes, Lightbringer Gaze works wonders there
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Old Sep 25, 2007, 05:36 AM // 05:36   #11
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Quote:
Originally Posted by Boops
isn't insidious + reckless kind of counter-productive?
Well, while reckless reduces effectiveness of insidious these two hexes are far from being counter-productive. To me its a win-win situation - when they miss they don't do damage, when they hit they heal you with their own health
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Old Sep 25, 2007, 06:17 AM // 06:17   #12
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Interesting, I'm going to have to give this build a try later. Finally give all three necro heroes a purpose
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Old Sep 25, 2007, 06:24 AM // 06:24   #13
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Oooh, what about an all-necro team (2 human + 6 hero necros)? Dual N/Rt restoration (maybe 3 - removing a redundant MM) should be plenty of healing/prot, right? Not to mention coverage from the curses and MMs. *salivates*
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Old Sep 25, 2007, 06:28 AM // 06:28   #14
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Yeah; necros dominate pve. My own hero build includes a ranger for the BHA, but she makes herself useful to the teams with backup shouts to buff the party and minions.

If I have one thing to add to this: I usually don't like to use things that take 2 seconds to cast. Spiteful Spirit and Enfeebling Blood are pretty useful for their casting times, but I never use Desecrate Enchantments. Necros are so versatile that I can't afford to waste their potential on 2s casts.
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Old Sep 25, 2007, 08:11 AM // 08:11   #15
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I tried the builds out last night, worked like a charm. Stupidly power infact, I love it haha. Do you think a real RT would do well for that restoration build?
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Old Sep 25, 2007, 08:20 AM // 08:20   #16
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Quote:
Originally Posted by Etta
I tried the builds out last night, worked like a charm. Stupidly power infact, I love it haha. Do you think a real RT would do well for that restoration build?
Necroes are used on purpose (lots of energy due to soul reaping). I've even been thinking on replacing both monks with 2 N/Mo.

Last edited by Free Wind; Sep 25, 2007 at 08:39 AM // 08:39..
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Old Sep 25, 2007, 09:02 AM // 09:02   #17
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I think N/Rt will probably be superior to N/Mo because monk heals are balanced around you having a divine favor bonus, while the ritualist heals are balanced around conditions that can also be fulfilled by a Rt secondary (e.g. within earshot of a spirit).
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Old Sep 25, 2007, 09:59 AM // 09:59   #18
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So what armour Insignia and rune setups are recommended for the heroes?
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Old Sep 25, 2007, 10:37 AM // 10:37   #19
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Tried the build and went to an area I'd been having issues with: Diessa Lowlands in Hardmode. It took a long time to vanquish, but that was just because there's over 300 enemies spread out over a pretty large area. I couldn't believe I was having such an easy time. I play Flame Barrager with Pain Inverter, and while there were a couple of times I wiped due to over aggro, I didn't have too much problems. I had been trying to find a four man build for the longest. Nice build.
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Old Sep 25, 2007, 11:26 AM // 11:26   #20
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Quote:
Originally Posted by RTSFirebat
So what armour Insignia and rune setups are recommended for the heroes?
MM = Bloodstained insignia on boots, Undertaker Insignia for the rest, +3 Death on head piece, +1 Soul Reaping, +1 blood. I don't keep any + health on MM due to lager health lost with the sacrifice spells

Curses necro = + 1-3 Curses on head piece +1 Soul Reaping, + Health all the way

Resto necro = +1 soul reaping on the head piece, + health or anything of your choice for the rest

Doesn't really matter anyway
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